PvE only

Chain spells

Spells that jump from target to target

The chain system propagates effects in sequence — strong for PvE packs and positioning.

Core concept

Propagation follows fixed rules: range, target eligibility, and jump limits set on the item.

  • Distance: only jumps to enemies within the allowed radius.
  • Status / zones: targets in protection zones are skipped.
  • Creature cap: maximum number of targets per cast.

When the chain stops

  • CapJumps, creature count, player/monster filters, and max range come from the item configuration.
  • TargetsNo eligible target ends the chain.
  • VFXElemental hit color and an extra effect on each struck target.

Why it matters

Damage efficiency

One cast spreads impact across multiple enemies.

Strategy

First target and angle decide how far the chain travels.

Power fantasy

Strong battlefield control in dense pulls.

Targets by item rarity

Rarity Max creatures
Common2
Rare3
Very rare4

Video example

chain_fire.mp4