Chain System
Chained spells in PvE.
PvE only
Chain spells
Spells that jump from target to target
The chain system propagates effects in sequence — strong for PvE packs and positioning.
Core concept
Propagation follows fixed rules: range, target eligibility, and jump limits set on the item.
- Distance: only jumps to enemies within the allowed radius.
- Status / zones: targets in protection zones are skipped.
- Creature cap: maximum number of targets per cast.
When the chain stops
- CapJumps, creature count, player/monster filters, and max range come from the item configuration.
- TargetsNo eligible target ends the chain.
- VFXElemental hit color and an extra effect on each struck target.
Why it matters
Damage efficiency
One cast spreads impact across multiple enemies.
Strategy
First target and angle decide how far the chain travels.
Power fantasy
Strong battlefield control in dense pulls.
Targets by item rarity
| Rarity | Max creatures |
|---|---|
| Common | 2 |
| Rare | 3 |
| Very rare | 4 |