Awake From Darkness
Zharokhan boss and challenge.
Awake From Darkness Quest
Once upon a time, in a dark and distant kingdom, there existed a terrible and feared lord called Zharokhan, known as The Soulflayer. His fame spread throughout the land, for his evil knew no bounds. Zharokhan was known for his proficiency in the use of the dark arts and his ability to manipulate souls and control the dark energies that emanated from the Abyss.
However, Zharokhan was not alone in his evil endeavor. He had a faithful companion, a monstrous dog called Infernaling Spawn. This animal was the result of macabre experiments carried out by Zharokhan in his obscure laboratory. With its fearsome appearance, the Infernaling Spawn possessed scaly black skin and incandescent eyes, which glowed in the darkness like burning embers in the deepest pit of hell.
Together, Zharokhan and his faithful dog walked through the wastelands, spreading fear and despair wherever they went. Cities were destroyed and entire villages were decimated in their path. Onlookers wondered how anyone could ally with a creature as terrible as the Infernaling Spawn, but Zharokhan had such a powerful hold on him that he controlled him with an enchanted collar.
The monster dog, in turn, was an extension of Zharokhan's own evil essence. Together, they formed an invincible duo. The Infernaling Spawn possessed enormous strength and insatiable voracity. Its powerful jaws and sharp teeth ripped through the flesh of its victims, while Zharokhan took advantage of the pain and despair emanating from these poor unfortunates to increase his magical power.
Fear spread everywhere they went, and the legends about Zharokhan and his monster dog Infernaling Spawn grew darker and darker. Even the bravest warriors did not dare face this diabolical duo. The darkness that enveloped them was so dense that few could oppose its cruelty.
Requirements
- Be level 800 or higher
- Have unlocked hazard 8 or more
- Have defeated Goshnar's Megalomania
How to do the Quest
- Find the NPC Elorian Swiftwing in the Thais depot and say: hi - convince - yes
- Go to Elysia Island (green version) via Central Island, look west for a house with an NPC inside called Thalearin Starfall. When you find it, say hi - mission - yes and then look for an item inside a cabinet in the center of Elysia, on the right from the docks.
- After obtaining the lookpick from darkness, return to Thalearin Starfall and speak hi - mission - yes.
- Find the npc Malinian Spiritweaver to the left of the docks, near the waters. When you find him, say hi - mission - yes.
- After that, run to the small church in the center, enter the corridors and go to the end. There you will find an altar near the waterfall, use the altar and also use the table next to it where there are some papers.
- Once this is done, return to Malinian Spiritweaver and say hi - mission - yes, and return to Thalearin Starfall to speak hi - mission - yes - task - event.
- Go underground and find the teleporter to face the Mini-Boss Finrohir Nightwatcher.
- After facing Finrohir, return to Thalearin Starfall and say hi - mission - yes.
- Return to Malinian Spiritweaver and say hi - mission - task - yes.
- Go to the top of the island's main building and use the altar.
- Now go to the Malinian Spiritweaver, this time on the island Vulcania (red version) and say hi - hope - yes.
- Face the Boss Zharokhan the Soulflayer who is located after passing the teleport inside the temple.

- Several Infernalings will appear during the fight, stay alert and kill them quickly, as they can accumulate and consequently generate very high damage.
- When you defeat him, enter the teleport north of his room.
- Find the Malinian Spiritweaver inside the new room and say hi - mission. Choose which Coffin you want to open, according to the vocation you choose.
After obtaining the first item of their vocation, the player will have a chance to get other items from any vocation dropping from the Boss Zharokhan The Soulflayer (mega rare).
How to defeat Finrohir Nightwatcher
- When you enter the room, watch the pink and blue tiles. If a pink tile flashes, avoid standing near it.
- Watch the blue tiles. When they flash, like the pink ones, they explode in straight horizontal and vertical lines. Avoid squares where a blue tile may be off-screen.
- The best strategy is to stand on wooden tiles, near pink tiles that have not flashed.
- Summons will keep spawning over time; kill them quickly so the room does not fill up and you take heavy damage.
How to defeat Zharokhan the Soulflayer
- When you enter, watch room effects. If random black smokes appear on the map, run to the vortex for your vocation.
- Stepping correctly on vortexes is critical: wrong or missed vortexes deal 6500–8500 in a line through other vortexes, doubling damage (easy HS). It also heals room creatures including the boss. Correct steps deal heavy damage to the boss.
- Green vortex (top left): druid only.
- Purple vortex (top right): sorcerer only.
- Yellow vortex (bottom right): paladin only.
- Red vortex (bottom left): knight only.
- Four distorted copies of players will spawn, each with specific mechanics.
- Damage to copies is shared among players of the matching vocation (e.g. knight copy redirects to knights).
- Knight copy: high damage and tankiness; can pull party targets for a few seconds.
- Paladin copy: heavy ranged damage and many target/AoE skills.
- Sorcerer copy: red magic walls in front of druids, blocking healing; stay mobile.
- Druid copy: heals and briefly makes creatures invisible; removed by dealing damage.
- Creatures keep spawning; clear Infernalings so they do not stack.
Possible rewards
Items
volt cluba volt club (Atk:8 physical + 52 energy, Def:38, club fighting +5, critical hit chance +12%, critical hit damage +15%).Grade: (5).
Imbuements: (Empty Slot, Empty Slot).
Augments: (Fierce Berserk -> base damage).
It can only be wielded properly by knights of level 500 or higher.
It weighs 91.00 oz.
supreme knight bootsa supreme knight boots (Arm:5, club fighting +2, sword fighting +2, axe fighting +2, protection physical +10%, fire +7%, speed +20).Grade: (5).
Imbuements: (Empty Slot).
It can only be wielded properly by knights of level 500 or higher.
It weighs 13.00 oz.
supreme knight shielda supreme knight shield (Atk:0, Def:44, protection physical +12%, death +15%).Grade: (5).
Imbuements: (Empty Slot).
It can only be wielded properly by knights of level 500 or higher.
It weighs 58.00 oz.
blizzard sworda blizzard sword (Atk:8 physical + 52 ice, Def:38, sword fighting +5, critical hit chance +12%, critical hit damage +15%).Grade: (5).
Imbuements: (Empty Slot, Empty Slot).
Augments: (Fierce Berserk -> base damage).
It can only be wielded properly by knights of level 500 or higher.
It weighs 60.00 oz.
supreme knight helmeta supreme knight helmet (Arm:14, damage reflection +13, club fighting +4, sword fighting +4, axe fighting +4, protection physical +8%, fire +10%).Grade: (5).
Imbuements: (Empty Slot, Empty Slot).
It can only be wielded properly by knights of level 500 or higher.
It weighs 44.00 oz.
supreme knight armora supreme knight armor (Arm:22, damage reflection +25, club fighting +5, sword fighting +5, axe fighting +5, protection physical +15%).Grade: (5).
Imbuements: (Empty Slot, Empty Slot).
It can only be wielded properly by knights of level 500 or higher.
It weighs 160.00 oz.
supreme knight legssupreme knight legs (Arm:14, club fighting +5, sword fighting +5, axe fighting +5, protection physical +10%, death +7%).Grade: (5).
Augments: (Avatar of Steel -> -900s Cooldown, Fierce Berserk -> 10% Critical Extra Damage).
It can only be wielded properly by knights of level 500 or higher.
It weighs 38.00 oz.
soulfire axea soulfire axe (Atk:8 physical + 52 fire, Def:38, axe fighting +5, critical hit chance +12%, critical hit damage +15%).Grade: (5).
Imbuements: (Empty Slot, Empty Slot).
Augments: (Fierce Berserk -> base damage).
It can only be wielded properly by knights of level 500 or higher.
It weighs 83.00 oz.
steel resolve ringa steel resolve ring (Arm:3, club fighting +4, sword fighting +4, axe fighting +4, critical hit chance +4, critical hit damage +4, mana leech chance +4, mana leech amount +4).Grade: (3).
Augments: (Fierce Berserk -> base damage).
It can only be wielded properly by knights of level 300 or higher.
It weighs 1.00 oz.
supreme knight amuleta supreme knight amulet (Arm:5, club fighting +3, sword fighting +3, axe fighting +3, protection physical +8%, death +3%).Grade: (5).
It can only be wielded properly by knights of level 500 or higher.
It weighs 2.00 oz.

supreme druid legssupreme druid legs (Arm:10, mantra:12, magic level +5, protection earth +2%, holy +15%).Grade: (5).
It can only be wielded properly by druids of level 500 or higher.
It weighs 38.00 oz.
supreme druid armora supreme druid armor (Arm:18, magic level +5, protection physical +4%, energy +3%, death +3%, pve-dodge: physical +2%).Grade: (5).
Imbuements: (Empty Slot, Empty Slot).
It can only be wielded properly by druids of level 500 or higher.
It weighs 24.00 oz.
supreme druid maskan supreme druid mask (Arm:9, magic level +4, protection physical +5%, ice +10%).Grade: (5).
Imbuements: (Empty Slot, Empty Slot).
It can only be wielded properly by druids of level 500 or higher.
It weighs 12.00 oz.
supreme druid spellbookan supreme druid spellbook (Atk:0, Def:23, magic level +6, protection physical +5%, energy +9%, healing magic level + 1, ice magic level + 2).Grade: (5).
Imbuements: (Empty Slot).
It can only be wielded properly by druids of level 500 or higher.
It weighs 23.00 oz.
supreme druid bootssupreme druid boots (Arm:3, magic level +3, protection physical +5%, fire +10%, healing magic level +1, speed +20).Grade: (5).
Imbuements: (Empty Slot).
Augments: (Avatar of Nature -> -900s Cooldown, Eternal Winter -> 10% Critical Extra Damage, Terra Wave -> 10% Critical Extra Damage).
It can only be wielded properly by druids of level 500 or higher.
It weighs 17.00 oz.
glacier roda glacier rod (Atk:0, chain: max targets (3), max dist btw targets (3), critical hit chance +13%, critical hit damage +7%, life leech chance +9%, life leech amount +1%, mana leech chance +5%, mana leech amount +1%, magic level +6, protection earth +7%, earth magic level + 2, ice magic level + 1).Grade: (5).
Imbuements: (Empty Slot, Empty Slot).
Augments: (Eternal Winter -> base damage, Terra Wave -> base damage).
It can only be wielded properly by druids of level 800 or higher.
It weighs 24.00 oz.
supreme druid amuleta supreme druid amulet (Arm:5, critical hit damage +4, magic level +4, protection earth +2%, ice +7%).Grade: (5).
It can only be wielded properly by druids of level 500 or higher.
It weighs 2.00 oz.
natures embrace ringan natures embrace ring (Arm:3, critical hit chance +4, critical hit damage +4, mana leech chance +4, mana leech amount +4, magic level +4).Grade: (3).
Augments: (Eternal Winter -> base damage, Terra Wave -> base damage).
It can only be wielded properly by druids of level 300 or higher.
It weighs 1.00 oz.
supreme paladin legssupreme paladin legs (Arm:11, distance fighting +5, protection physical +10%, energy +10%, holy magic level +2).Grade: (5).
Augments: (Avatar of Light -> -900s Cooldown, Divine Caldera -> 8% Critical Extra Damage).
It can only be wielded properly by paladins of level 500 or higher.
It weighs 32.00 oz.
mystic bowa mystic bow (Range:6, Atk+11, Hit%+8, distance fighting +5, critical hit chance +10%, critical hit damage +15%, protection ice +8%).Grade: (5).
Imbuements: (Empty Slot, Empty Slot, Empty Slot).
Augments: (Divine Caldera -> base damage).
It can only be wielded properly by paladins of level 500 or higher.
It weighs 47.00 oz.
supreme paladin armora supreme paladin armor (Arm:20, distance fighting +5, protection physical +5%, fire +19%).Grade: (5).
Imbuements: (Empty Slot, Empty Slot).
It can only be wielded properly by paladins of level 500 or higher.
It weighs 120.00 oz.
supreme paladin bootsa supreme paladin boots (Arm:3, distance fighting +2, protection physical +7%, speed +25).Grade: (5).
Imbuements: (Empty Slot).
It can only be wielded properly by paladins of level 500 or higher.
It weighs 13.00 oz.
shadow crossbowa shadow crossbow (Range:6, Atk+12, Hit%+12, distance fighting +5, critical hit chance +10%, critical hit damage +13%, protection death +6%).Grade: (5).
Imbuements: (Empty Slot, Empty Slot, Empty Slot).
Augments: (Strong Ethereal Spear -> base damage).
It can only be wielded properly by paladins of level 500 or higher.
It weighs 47.00 oz.
supreme paladin helmetan supreme paladin helmet (Arm:11, distance fighting +4, protection physical +6%, energy +2%, earth +7%, fire +7%, ice +2%, holy +8%, death +4%).Grade: (5).
Imbuements: (Empty Slot, Empty Slot).
It can only be wielded properly by paladins of level 500 or higher.
It weighs 39.00 oz.
supreme quiveran supreme quiver (Atk:0, perfect shot +20 at range 5, distance fighting +2, protection holy +4%).Grade: (3).
It can only be wielded properly by paladins of level 300 or higher.
It weighs 5.00 oz.
supreme paladin amuleta supreme paladin amulet (Arm:5, distance fighting +4, critical hit damage +4, magic level +2, protection physical +6%, death +3%).Grade: (5).
It can only be wielded properly by paladins of level 500 or higher.
It weighs 2.00 oz.
divine light ringa divine light ring (Arm:3, distance fighting +4, critical hit chance +4, critical hit damage +4, mana leech chance +4, mana leech amount +4).Grade: (3).
Augments: (Divine Caldera -> base damage).
It can only be wielded properly by paladins of level 300 or higher.
It weighs 1.00 oz.
supreme sorcerer legssupreme sorcerer legs (Arm:12, magic level +5, protection death +15%).Grade: (5).
It can only be wielded properly by sorcerers of level 500 or higher.
It weighs 38.00 oz.
supreme sorcerer armora supreme sorcerer armor (Arm:18, magic level +5, protection physical +4%, earth +3%, death +3%, pve-dodge: physical +2%).Grade: (5).
Imbuements: (Empty Slot, Empty Slot).
It can only be wielded properly by sorcerers of level 500 or higher.
It weighs 24.00 oz.
supreme sorcerer maskan supreme sorcerer mask (Arm:10, magic level +4, protection physical +5%, energy +8%, fire magic level +1).Grade: (5).
Imbuements: (Empty Slot, Empty Slot).
It can only be wielded properly by sorcerers of level 500 or higher.
It weighs 15.00 oz.
supreme sorcerer spellbookan supreme sorcerer spellbook (Atk:0, Def:23, magic level +6, protection physical +5%, fire +10%, energy magic level + 2, fire magic level + 3).Grade: (5).
Imbuements: (Empty Slot).
It can only be wielded properly by sorcerers of level 500 or higher.
It weighs 26.00 oz.
supreme sorcerer bootssupreme sorcerer boots (Arm:3, magic level +2, protection physical +5%, ice +8%, death magic level +1, speed +20).Grade: (5).
Imbuements: (Empty Slot).
Augments: (Avatar of Storm -> -900s Cooldown, Energy Wave -> 10% Critical Extra Damage, Hells Core -> 10% Critical Extra Damage).
It can only be wielded properly by sorcerers of level 500 or higher.
It weighs 19.00 oz.
doom wanda doom wand (Atk:0, chain: max targets (3), max dist btw targets (3), critical hit chance +12%, critical hit damage +15%, life leech chance +4%, life leech amount +2%, mana leech chance +4%, mana leech amount +2%, magic level +6, protection energy +9%, energy magic level + 1, fire magic level + 1).Grade: (5).
Imbuements: (Empty Slot, Empty Slot).
Augments: (Energy Wave -> base damage, Hells Core -> base damage).
It can only be wielded properly by sorcerers of level 800 or higher.
It weighs 21.00 oz.
supreme sorcerer amuleta supreme sorcerer amulet (Arm:5, critical hit damage +4, magic level +4, protection energy +7%, ice +2%).Grade: (5).
It can only be wielded properly by sorcerers of level 500 or higher.
It weighs 2.00 oz.
arcane power ringa arcane power ring (Arm:3, critical hit chance +4, critical hit damage +4, mana leech chance +4, mana leech amount +4, magic level +4).Grade: (3).
Augments: (Energy Wave -> base damage, Hells Core -> base damage).
It can only be wielded properly by sorcerers of level 300 or higher.
It weighs 1.00 oz.
Outfits
Outfit — variant 1
Outfit — variant 2