Terrorsleeps

race=terrorsleep

HP

7200

XP

7240

Lootable

Yes

Immune

earth

Strong

death, fire, ice, physical

Weak

energy, holy

Paralysable: No

See invisible: Yes

Summon: No

Convince: No

Description

The terrorsleep is sweating dread incorporated. It thrives in darkness, breeds under your bed and nourishes on your fear. Terrorsleeps avoid the sunlight as it stuns and disorientates them. They do not see as we do, but sense other creatures' body warmth and fear. Hungry, toothed mouths protrude on their head instead of eyes. Using their mouths like augers, they bite open their victims and bathe in their bloody carcass like birds in a water pool. Terrorsleeps have very light and flexible bones and can squeeze through anywhere. They particularly like to slither and slime through dark, dank places, searching and sniffing out anything warm, alive; feeding on its fear, coveting its warmth, sucking out its life force. Their whitish belly is swollen with terror juices that foam up as gooey, frothy saliva hanging in threads and webs from their bared teeth. Touching it instils horrible paranoia and paralyses the victim so that the terrorsleep can devour it. Their putrid, blood-soaked wings they use to stabilise themselves and to swim or soar through darkness to reach ever deeper, isolated places. Once you are in darkness, you are never safe from a terrorsleep.

There are surmises that the original beasts might have once been intended as riding animals or messengers, but were corrupted by horrific experiments or the negative energies of Roshamuul. In their company, the terrorsleep only tolerate creatures similar to themselves: the feversleeps who are burning hot and sweaty to the touch and who love cool water, are perhaps the offspring of the terrorsleep or a sibling creature from a nightmare having taken shape. The shy shiversleeps however are the rarest of the terrorsleep family; they like shallow, warm water and are very territorial, disappearing like mist through suddenly opening vortices into the protective darkness, and very little is known about them at all.

Behaviour

They are immune to earth damage and cannot be paralysed. Moreover, they are strong against death, fire, ice and physical damage. On the other hand, they are weak against energy and holy damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.

Healed by

Loot

  • blue crystal shards
  • blue crystal splinters
  • bowls of terror sweat
  • cyan crystal fragments
  • gold coins
  • great mana potions
  • platinum coins
  • small amethysts
  • small emeralds
  • small rubies
  • small topazes
  • trapped bad dream monsters
  • ultimate health potions