Mad Scientists

race=madscientist

HP

325

XP

205

Lootable

Yes

Immune

Strong

earth, energy, fire, holy, ice

Weak

death

Paralysable: Yes

See invisible: Yes

Summon: No

Convince: No

Description

Genius and madness are often only a fine line apart. Mad Scientists have for sure crossed that line. Putting their science and researches above everything else, they put themselves above human morals and see other humans as test objects at best.
In combat, Mad Scientists fight with everything at their disposal and use a vast array of dirty tricks. Being bad fighters, they use their tools, gadgets and inventions as dangerous weapons. Protective about their secrets and fearing punishment for their amoral experiments, they tend to attack outsiders on sight.
Mad Scientists often join confraternities with other scientists to profit from more resources. Others find employment by unscrupulous beings that fund their researches in exchange for their services. Most of them are too absorbed in their researches to become leaders themselves. Some, however, are worldly enough to hire minions and plan and coordinate operations as the scientific mastermind.

Behaviour

They are strong against earth, energy, fire, holy and ice damage. On the other hand, they are weak against death damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.

Healed by

Loot

  • gold coins
  • health potions
  • mana potions