Juvenile Bashmus
Bestiary / prey highlights.

Juvenile Bashmus
race=juvenilebashmuHP
7500
XP
4500
Lootable
Yes
Immune
—
Strong
death, earth, energy
Weak
holy, ice
Paralysable: No
See invisible: Yes
Summon: No
Convince: No
Description
Juvenile Bashmu are the younger versions of <a href="https://www.tibia.com/library/?subtopic=creatures&race=bashmu">Bashmus</a>.
Behaviour
They cannot be paralysed. Moreover, they are strong against death, earth and energy damage. On the other hand, they are weak against holy and ice damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.
Healed by
—
Loot
- great spirit potions
- platinum coins
- ultimate health potions